![]() It is also given a script that allows you to scan the same item as many times as you like, even if it has already been scanned before enabling the script. The Current Object shows which item are you pointing toward. It has been given 2 pointers, NewID and Current Object. Objects Scanner is a very important script. If you've got an item stuck in your inventory, you can use clearinventory console command to clear everything and before disabling ID-> Script, restore all IDs or you will lose the Original Items Definitions. Although it is safe to use it in fabricators, but you can neither remove nor shift it to another storage! And if you've restored the ID, do not attempt to remove the item which was stored with altered ID. WARNING: Do not remove any item from the inventory which was stored before changing the ID of that Specific type. These arrays can store up to 55 addresses and so IDs. The changed Id and its address are backed up (for restore purposes), in different array lists: To get the Debug ID for any Item you can look for that Item on All the items you pickup are converted to the item you defined in: What this script actually does is it changes the debug ID of an item before storing it in your inventory. Subnautica Below Zero -F.CT Release: 44290 (2.43 MiB) Downloaded 384 times
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