In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.Īt Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d8 for every two slot levels above 3rd. Any creature that takes this damage can't regain hit points until the start of your next turn. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. The UA spell Spirit Shroud has the following effect: Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. The spirits are intangible and invulnerable. This competes for space with Hex, which will do similar damage until you can upcast Spirit Shroud at 5th level, and by that point you’ll Shadow of. ![]() The extra damage works well if you’re using Thirsting Blade, and it’s even better if you’re using Crossbow Expert, too. You call forth spirits of the dead, which flit around you for the spell's duration. Spirit Shroud TCoE (Optional): An interesting choice for the Hexblade. ![]() It takes 7th-level spirit shroud to achieve in one combat what animate dead or tiny servant in combination with magic stone can achieve at will all day long and while blowing a level 7 slot was bad on a Sorcerer, doing so on a Wizard is simply sacrilege. Duration: Concentration, up to 1 minute True polymorph and wish rule the universe. ![]() From Tasha's Cauldron of Everything, page 108.
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